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Official TCC GoalLineBlitz Team Updates, It's GO time!!!!!!
sportscollectoroz |
May 1 2008, 11:50 PM
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Important Update:If you're developing your player to specialize in a particular skill (elusive vs. power running back, pocket vs. rushing quarterback, speed vs. possession wide receiver, etc.), please reply to this thread with that skill. I think this will be instrumental in helping the head coach and offensive and defensive coordinators decide who to play when facing certain teams with particular strengths and weaknesses. Think of it this way, if our opponent has a strong run defense but poor pass defense, we can take advantage of it by playing our best wide receivers and using our running backs as diversions. If our opponent has a strong pass defense but poor run defense, we can take advantage of it by playing our best running backs and using our wide receivers as diversions. The TeamSigning Up:If you would like to sign up and add your player, please use the following referral link: Sign-Up For GoalLineBlitz.com. Once you completely registered your player with his or her attributes, please respond with the information below so I can add you to the roster. Player Additions:If you'd like to add your player to the predicted roster, please provide the following: Player Name, Agent Name, Current Team, When the contract ends (visible on team roster), League, Level. Getting Started:Stamina: Stamina is crucial for any player. It doesnt matter how good your player is if he is warming the bench. Furthermore, you get XP based on how many plays you play, not what you do during them. So being on the field is key. Here are some specific guidelines: Offensive players - these do not tire as quickly as defensive players. Quarterbacks: Level 1 - 17 Level 2 - 20 Level 5 - 25 Level 10 - 30-35 etc. Wide Receivers/Tight Ends/Offensive Linemen Level 1 - 19 Level 2 - 22 Level 5 - 28 Level 10 - 35-38 etc. Defensive Players/Running Backs (Tire more, require more) Level 1 - 23 Level 2 - 25 Level 5 - 30 Level 10- 40+ etc. Punters/Kickers Level 1 - 10 Level 2 - 10 Level 3 - 11 Level 4 - 11 Level 5 - 12 etc. (Just train occasionally) Special Abilities: Enhance your physical attributes. Without physical attributes, they do not do much. The importance of Special Abilities varies from position to position. Kickers/Punters: Very Important - Add about 1 Special Ability point for every 3 you put into physical attributes Quarterbacks/Running Backs/Wide Receivers/Tight Ends/Offensive and Defensive Linement: Important - Add about 1 Special Ability point for every 4 or 5 you put into physical attributes Linebackers/Cornerbacks/Strong and Free Safeties: Not as Important - Add about 1 Special Ability point for every 6-8 you put into physical attributes Also note that when you fill out the tree, you cannot put twice the previous number in the next box. For example, a QBs Passing tree looks like this: Pocket Presence -> Tight Spiral -> Pump Fake -> Turn Shoulder -> Field General You cannot put 4 point in Pocket Presence and 8 points in Tight Spiral. You would have to put 5 points into Pocket Presence before the game will let you put more than 7 in Tight Spiral. At this early stage in your player's development it is better to pick one tree and focus on it rather than trying to balance it all out between both trees, You can try to balance it, but your player will have a more solid immediate impact if you focus first then add balance later. Boosting: You can boost your player up to 3 levels per season. You will need flex points to do this, which you can get by either purchasing them or by getting referrals.To do this Click on the Flex Points tab at the top of the page then where it says Level Up a Player, click boost and it will give you a drop down box where you select which player to level up and how many levels (up to 3) you want to boost him. It cost the same amount per level to boost a player as it cost to create him. Custom Equipment: You can make a piece of custom equipment that increases any one attribute or combination of attributes +6. The cost is 100 FPs per +1, so a piece of custom equipment that is +6 would cost 600 FPs. At level 8 you can spend 300 FPs to add one point to each special ability on one of your two special ability trees. You can only use 1 piece of custom equipment so dont create two for the same player. That would be a waste of FPs. This post has been edited by bushidobard: May 27 2008, 09:25 AM
SportsCollectorOzCollecting graded rookie cards & on-card autographs
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sportscollectoroz |
May 1 2008, 11:51 PM
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Posts: 3,178
Joined: 2-February 07
From: California
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Creating and Improving Your Player
Please note that the following was taken from a GLB forum and is to be used as a guide. Because I encourage all of you to develop your player the way you see fit, I removed the "Example Builds."
Important Note for Skill Point Usage It's HIGHLY suggested that you do not add skill points into your special ability trees until you've reached ~level 13 where your MAIN physical attributes and football skills will be much higher. Adding skill points prematurely to your special ability trees is ineffective because of the inexperience your beginning player has.
Pocket Quarterback Key Physical Attributes: Throwing, Vision, Strength Other Important Physical Attributes: Confidence, Agility Special Abilities: Important - Focus on the Pocket Passer abilities Other Advice: Confidence helps a QB recover after throwing INTs and when things are not going so well. It counters many defensive special abilities designed to demoralize the QB. If you set your favorite targets to None, that will improve your completion % by 5-8 points and cause fewer INTs especially at a low level. The only reasons you should set them is:
1.) If you have a big time mismatch you particularly want to exploit 2.) If you want to get the ball to your TE more 3.) If you have a WR who is an excellent rout-runner, but not a lot of speed.
Unless your team passes deep more than 65% of the time, I would turn the Favor Deep Passes option off.
Rushing Quarterback Key Physical Attributes: Speed, Agility, Vision Other Important Physical Attributes: Throwing, Strength, Confidence Special Abilities: Important - Focus on the Scrambler abilities Other Advice: None
Power Running Back Key Physical Attributes: Agility, Strength, Speed Other Important Physical Attributes: Vision, Carrying Special Abilities: Important - Focus on the Power Back abilities Other Advice: Agility is key for your speed to be used to it's maximum potential. Vision as well helps quite a bit with finding holes and cut backs.
Elusive/Speed Running Back Key Physical Attributes: Speed, Agility, Vision Other Important Physical Attributes: Strength, Carrying Special Abilities: Important - Focus on the Elusive Back abilities Other Advice: Speed is the key to this type of HB. Pump the speed way up. Also add a few points to the cover up ability to prevent fumbles.
Dual Threat Running/Catching Running Back Key Physical Attributes: Agility, Catching, Vision Other Important Physical Attributes: Speed, Carrying, Strength Special Abilities: Important - Focus on the balancing point between both trees Other Advice: This type of player is tough to build well and takes a very specialized game plan to utilize his skills effectively. Since you are trying to balance attribute points it may take a while before your HB reaches the same level of effectiveness as more specialized HB at the same level.
Rushing Full Back Key Physical Attributes: Agility, Strength, Vision Other Important Physical Attributes: Carrying, Blocking Special Abilities: Important - Focus on the Offensive abilities Other Advice: Make sure in his individual tactics that his run style is set to power.
Blocking Full Back Key Physical Attributes: Blocking, Strength, Vision Other Important Physical Attributes: Agility, Speed Special Abilities: Important - Focus on the Blocking abilities Other Advice: Speed allows him to get out in front of fast, elusive-style HBs
Speed Wide Receiver Key Physical Attributes: Speed, Agility Other Important Physical Attributes: Catching, Vision, Jumping Special Abilities: Important Focus on Speedster abilities Other Advice: Be patient as it may take a few levels for this type of WR to be very effective.
Possession Wide Receiver Key Physical Attributes: Catching, Agility, Speed Other Important Physical Attributes: Jumping, Vision, Confidence Special Abilities: Important Focus on Possession Receiver abilities Other Advice: 17 or 18 Jumping should be enough until level 8 or 9. Even though he is a possession WR, do not neglect speed entirely or it will be very easy for a fast DB to shut him down. Consider adding a few points to First Step and Quick Cut too (in the Speedster tree) as this will help him run routes better.
Receiving Tight End Key Physical Attributes: Catching, Speed, Agility, Strength Other Important Physical Attributes: Vision, Jumping Special Abilities: Important Focus on Receiving abilities Other Advice: TEs are hard to build. Strength is always important. Set his individual run style to Power. Put points in Catching before you put points in the Sticky Hands ability as the Catching will have a bigger effect. Also consider putting a few point in Run Block and Pass Block (in the blocking tree).
Blocking Tight End Key Physical Attributes: Blocking, Strength Other Important Physical Attributes: Agility, Vision Special Abilities: Important Focus on Blocking abilities Other Advice: Think of him as a 6th O-lineman. Strength and blocking are key. Set his individual run style to Power and his blocking style to Run. Put a points in Catching (and do this before you put points in the Sticky Hands ability as the Catching will have a bigger effect). In the Specials tree load up on the Run and Pass Block. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability.
Center Key Physical Attributes: Blocking, Strength, Vision, Agility Other Important Physical Attributes: Speed, Confidence Special Abilities: Important Focus on one tree or spread points evenly between both trees Other Advice: For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability.
Run Blocking Offensive Lineman Key Physical Attributes: Strength, Blocking Other Important Physical Attributes: Vision, Agility Special Abilities: Important Focus on Run Blocking Tree Other Advice: For all O-linemen, Strength is the key to Pancakes along with the Pancake ability. There are no penalties yet so only put enough points in hands to let you maximize the Get Low, and ditto, only put enough points into Get Low to maximize the Pancake ability.
Pass Blocking Offensive Lineman Key Physical Attributes: Speed, Agility, Strength, Blocking Other Important Physical Attributes: Vision Special Abilities: Important Focus on Pass Blocking Tree Other Advice: It is harder to put together a pass blocking O-lineman. But could be beneficial against the speedy DE. Aglity and strength of course are important and strength is key to keep you from getting pushed back by strong D-linemen.
Run Stopping Defensive Tackle Key Physical Attributes: Strength, Agility, Other Important Physical Attributes: Tackling, Vision Special Abilities: Important Focus on the Run Stuffer Tree Other Advice: Focus on the Run Stuffer tree, especially Wall and Break Through. As a NT you will be facing double teams most of the time. Strength is key for this position and there is almost no amount of strength that is too much. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Pass Rush Defensive Tackle Key Physical Attributes: Strength, Agility Other Important Physical Attributes: Speed, Vision, Tackling Special Abilities: Important Focus on the Pass Rush Tree Other Advice: Focus on the Pass Rush Tree, especially Shed Block. Strength and Agility are essential. Do not neglect Tackling entirely, but setting your Tackling style in your tactics to Wrap Up can make up for a lower Tackling number. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
Balanced Defensive Tackle Key Physical Attributes: Strength, Agility, Tackling Other Important Physical Attributes: Vision, Speed Special Abilities: Important Split Points among both Trees Other Advice: Put points into the first 2 abilities in each tree (Wall, Break Through, Shed block - put only enough points in Glare to maximize Shed Block). Strength, of course, is key, as is Agility. Whereas a NT needs maximum strength and not as much agility, for this type of DT split points more evenly between the two. Also consider putting a few more points into tackling than you ordinarily would. Bort and DD have suggested that Blocking might increase your ability to avoid being blocked - I would train it occasionally but not spend points on it.
LOLB Key Physical Attributes: Speed, Agility, Vision, Tackling Other Important Physical Attributes: Strength Special Abilities: Less Important Focus on Pass Rush Tree Other Advice: They usually cover slot WRs and TEs, and blitz
MLB Key Physical Attributes: Tackling, Strength, Vision Other Important Physical Attributes: Speed, Agility Special Abilities: Less Important Focus on Hard Hitter abilities up to D-line General Other Advice: None.
ROLB Key Physical Attributes: Tackling, Agility, Vision, Strength Other Important Physical Attributes: Speed Special Abilities: Less Important Focus on either ability tree according to personal preference Other Advice: None.
Cornerback Key Physical Attributes: Speed, Agility, Vision Other Important Physical Attributes: Jumping, Catching Special Abilities: Less Important Focus on either ability tree according to personal preference Other Advice: Physical abilities are key for this position
Strong Safety Key Physical Attributes: Speed, Vision Other Important Physical Attributes: Agility, Tackle, Strength Special Abilities: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball Other Advice: SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position. Try to get his speed and vision way up that way they can fly around the field and clean up after other people.
Free Safety Key Physical Attributes: Vision, Agility, Speed, Catching Other Important Physical Attributes: Tackling, Confidence Special Abilities: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball Other Advice: Try to get his speed and vision way up that way they can fly around the field and clean up after other people.
Kicker Key Physical Attributes: Kicking, Strength, Vision Other Important Physical Attributes: Confidence, Agility, Speed Special Abilities: Important Especially Automatic Other Advice: Stamina is not as important because his playing time is limited. Keep it around 10-12. Vision is a very important, but often neglected, attribute for kickers.
Punter Key Physical Attributes: Punting Other Important Physical Attributes: Strength, Agility, Speed Special Abilities: Very Important Other Advice: Stamina is not as important because his playing time is limited. Keep it around 8-10.
Kick Returner/Punt Returner (Cornerback/Wide Receiver/Running Back) Key Physical Attributes: Speed, Agility Other Important Physical Attributes: Vision Special Abilities: Important - Put points into First Step, Change Direction, and Return Specialist only Other Advice: Stamina is not as important because his playing time is limited. Keep it around 14-16. Also find other creative ways to use him, as backup WR, HB, nickelback, etc.
This post has been edited by sportscollectoroz: May 6 2008, 08:14 PM
SportsCollectorOzCollecting graded rookie cards & on-card autographs
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sportscollectoroz |
May 1 2008, 11:51 PM
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MVP
Posts: 3,178
Joined: 2-February 07
From: California
First Name: Oz
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Possible Team Names Trading Card Central Wax-Bustin' Warriors ManagementOwner: Jwman92 General Manager: Jwman92 Head Coach: Vacant Offensive Coordinator: bushidobard Defensive Coordinator: BroncoJim Public Relations Director: Hernant15 Probable Team RosterQuarterbacks (2)Player: Hernan Torre Agent: hernant [TCC: hernant15] Current Team: Sin City Blackjacks League: USA BBB #11 (Western Conference) Contract Ends: 3rd season, day 1 Level: 9 Specialization: Pocket PasserPlayer: Xavier KoeAgent: dualshock [TCC] Current Team: US Border Patrol League: Canadian AA #1 (Eastern Conference) Contract Ends: 3rd Season, Day 10 Level: 8 Specialization: Pocket Passer Running Backs (4)Player: Brain Leonard Agent: brianleonard [TCC: jwman92] Current Team: Gainsville Ghosts League: USA BBB #3 (Eastern Conference) Contract Ends: 5th Season, Day 27 Level: 10 Specialization: Elusive RunningPlayer: Chris PattonAgent: General58 [TCC: ChiefsFan101] Current Team: Chicago Grey Squirrels League: USA A #5 (Western Conference) Contract Ends: 3rd Season, Day 1 Level: 8 Specialization: Elusive Running Player: Bruin BruinAgent: Bigalexx [TCC] Current Team: Brookwood Phantoms League: Eastern Europe AA #2 (Zeta Conference) Contract Ends: Season 3, Day 3 Level: 9 Specialization: Elusive Running Wide Receivers (3)Player: Dennis KoeAgent: dualshock [TCC] Current Team: Marquette Mountaineers League: USA BBB #11 (Eastern Conference) Contract Ends: 3rd Season, Day 1 Level: 13 Specialization: Possession Player: Jeremy ChappellAgent: monsta [TCC] Current Team: Rotoguru Marauders II League: USA BBB #3 (Eastern Conference) Contract Ends: 4th Season, Day 4 Level: 11 laskomonkey: Level 5 - 331/1000 Fullbacks (1)Player: Sammy Wright Agent: ffman [TCC] Current Team: San Diego Marauders League: USA BBB #14 (Western Conference) Contract Ends: 3rd Season, Day 5 Level: 8Tightends (2)Player: Sporky Youngblood Agent: mtgspam [TCC: WestCoastSkinsFan] Current Team: Outback Astronauts League: Oceania Pro League (Zeta Conference) Contract Ends: 3rd Season, Day 1 Level: 12 Specialization: Balanced Run-Blocking and ReceivingPlayer: Bart BravadoAgent: bushidobard [TCC] Current Team: New York Knights League: USA A#5 (Eastern Conference) Contract Ends: 3rd Season, Day 7 Level: 7 Specialization: Run Block/Possession, Red-Zone Receiver. Centers (1)Player: Go BruinsAgent's Name: Bigericdc [TCC: bigeric] Current Team: Grand Haven Mist League: USA A #7 (Western Conference) Contract Ends: Season 3, Day 8 Level: 7 Guards (2)laskomonkey: Level 4 - 0/1000 Player: Tremendo Elliot Agent: bushidobard [TCC] Current Team: Chicago Sirius League: USA BBB#4 (Eastern Conference) Contract Ends: 3rd Season, Day 1 Level: 11Offensive Tackles (4)Player: Go PackersAgent: Bigericdc [TCC: bigeric] Current Team: Montreal Mean Machine League: Canadian AA #2 (Western Conference) Contract Ends: Season 3, Day 8 Level: 7 Player: Mr. Protector Agent: ffman [TCC] Current Team: Spokane Pistons League: D-League #6 Western Conference Contract Ends: 3rd season, day 10 Level: 7Player: Ovaltine Jenkins Agent: mtgspam [TCC: WestCoastSkinsFan] Current Team: Washington Wildcats League: USA BBB #2 (Eastern Conference) Contract Ends: 3rd Season, Day 2 Level: 11 Specialization: Run-BlockPlayer: Shane Johnston Agent: smjsports5 [TCC: kc_royals_fan_5] Current Team: San Jose Nighthawks League: D League #14 (Western Conference) Contract Ends: 3rd Season, Day 18 Level: 4Kickers (3)Player: Booter "Mcboot" Bigfoot Agent: kickinandstickin [TCC: jwman92] Current Team: New Hampshire Gunslingers League: D League #12 (Eastern Conference) Contract Ends: 3rd Season, Day 5 Level: 4Player: Fatty McFattykins Agent: brianleonard [TCC: jwman92] Current Team: Seattle Extreme League: D League #5 (Western Conference) Contract Ends: 3rd Season, Day 5 Level: 4
Player: Ervin Santana II Agent: Bigalexx [TCC] Current Team: Pittsburgh Rattlers League: D League #12 (Eastern Conference) Contract Expires: Season 2, Day 10 Level: 4Punters (1)Player: Josh Waldman Waldman Agent: jwman92 [TCC] Current Team: Baltimore Kingz League: USA A #2 (Eastern Conference) Contract Ends: Season 3 Day 1 Level: 14Defensive Tackles (2)Player: Ernie Mahoney Agent: monsta [TCC] Current Team: London Rippers League: Western Europe AA #4 (Zeta Conference) Contract Ends: 3rd Season, Day 5 Level: 10Player: James McgeeAgent: Jmagic87 [TCC] Current Team: New Orleans Night Trippers League: USA BBB #12 (Eastern Conference) Contract Ends: 3rd Season, Day 9 Level: 7 Player: Phil ClarksonAgent: Sabresfan [TCC] Current Team: Niagara Slugs League: Canadian AA #2 (Eastern Conference) Contract Ends: 3rd Season, Day 4 Level: 5 Defensive Ends (4)Player: Kookoo 4CocoaPuffsAgent: kickinandstickin [TCC: jwman92] Current Team: Fiji Storm League: Oceania AAA (Zeta Conference) Contract Ends: 5th Season Day 1 Level: 10 Specialization: Balanced Player: Mike Strayhands Agent: bushidobard [TCC] Current Team: Las Vegas White Tigers League: USA A#5 (Western Conference) Contract Ends: 3rd Season, Day 1 Level: 9 Specialization: BlitzingPlayer: Boxcutter SmithAgent: Boxcutter [TCC: broncojim] Current Team: Liverpool Nova League: Western Europe AA #1 (Alpha Conference) Contract Ends: Season 3, Day 2 Level: 12 Player: Anon NymousAgent: msuwendy [TCC] Current Team: Berlin Bears League: Eastern European AA#2 (Zeta Conference) Contract Ends: 3rd Season, Day 1 Level: 10 Linebackers (3)Player: Shannon SuwendyAgent: msuwendy [TCC] Current Team: Silverton Scorpions League: South America AAA (Alpha Conference) Contract Ends: 3rd Season, Day 5 Level: 10 Player: Alex TCCAgent: alex10 [TCC: 10alex10] Current Team: Xelalies Xela League: Canadian AA #4 (Eastern Conference) Contract Ends: 3rd Season, Day 5 Level: 10 Player: Pepper CarsonAgent: bushidobard [TCC] Current Team: Connecticut Wolf Pack League: USA BBB#3 (Eastern Conference) Contract Ends: 3rd Season, Day 7 Level: 8 Specialization: Skills ideal for MOLB or ROLB. As it is, LOLB is the spot for pass coverage & blitzes. Player: Bob "Buster" WilliamsAgent: bob_TCC [TCC] Current Team: Boise Pirates League: D League #9 (Western Conference) Contract Ends: 3rd Season, Day 11 Level: 6 Cornerbacks (4)Player: Peter CapusottoAgent: hernant (TCC: hernant15) Current Team: Sin City Blackjacks League: USA BBB #11 (Western Conference) Contract Ends: 3rd season, day 4 Level: 9 Specialization: Shutdown Corner Player: Tyler WebbAgent: eliptic [TCC] Current Team: Cincinnati Convicts League: USA BBB #1 (Eastern Conference) Contract Ends: 3rd Season, Day 1 Level: 9 Player: Ervin SantanaAgent: Bigalexx [TCC] Team: Brookwood Phantoms League: Eastern Europe AA #2 (Zeta Conference) Contract Ends: Season 3, Day 3 Level: 8 Player: Tsunami GoldsteinAgent: bushidobard [TCC] Current Team: New York Knights League: USA A #5 (Eastern Conference Contract Ends: 3rd Season, Day 9 Level: 8 Specialization: Pass Defense Strong Safeties (2)Player: Smashmouth Johnson Agent: boxcutter [TCC: broncojim] Current Team: Texas Titans League: Eastern Europe AA#2 (Alpha Conference) Contract Ends: Season 3, Day 4 Level: 8Player: Jered WeaverAgent's Name: Bigericdc [TCC: bigeric] Current Team: Bath Killer Bees League: Western Europe AA #3 (Zeta Conference) Contract Ends: Season 3, Day 8 Level: 7 Free Safeties (1)Player: Monsta ChappellAgent: monsta [TCC] Current Team: Quantico Marines League: USA A #2 (Western Conference) Contract Ends: 3rd Season, Day 4 Level: 10 Player: Alex AlofsAgent: alex_tcc [TCC: 10alex10] team: Big 12 Champions league: USA BBB #10 (Eastern Conference) Contract Ends: 3rd Season, Day 8 Level: 7 This post has been edited by sportscollectoroz: Sep 28 2010, 05:16 AM
SportsCollectorOzCollecting graded rookie cards & on-card autographs
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sportscollectoroz |
May 2 2008, 12:25 AM
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MVP
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QUOTE(chiefsfan101 @ May 1 2008, 09:15 PM) I'd like to be on the team. I have a RB I can add you to the roster. Can you provide the following information? Player Name: Agent's Name: username Current Team: Contract Ends: Found on your team's roster. League: Found on team profile Level: XP:
SportsCollectorOzCollecting graded rookie cards & on-card autographs
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sportscollectoroz |
May 2 2008, 12:25 AM
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MVP
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QUOTE(chiefsfan101 @ May 1 2008, 09:23 PM) Player: Chris Patton Agent: General58 Current Team: Chicago Grey Squirrels Contract Ends: 3rd Season, Day 1 League: USA A #5 (Western Conference) Level: 1 XP: 944/1000 Oh dang! You already posted it. Thanks!
SportsCollectorOzCollecting graded rookie cards & on-card autographs
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monsta |
May 2 2008, 01:40 AM
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Why So Serious?
Posts: 14,851
Joined: 7-June 07
From: Nashville, TN
First Name: Jeremy
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eBay: monsta2012
SportsBuy: 136061
OpenChecklist: monsta
Awards: Rookie of the Year - 2007, NFL Rookie Collection - 2007
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Player: Jeremy ChappellPosition: WR Agent: monsta Current Team: Rotoguru Marauders II Contract Ends: 4th Season, Day 4 League: USA BBB #3 (Eastern Conference) Level: 5 XP: 715/1000 Player: Ernie MahoneyPosition: DT Agent: monsta Current Team: London Rippers Contract Ends: 3rd Season, Day 5 League: Western Europe AA #4 (Zeta Conference) Level: 4 XP: 560/1000 Player: Monsta Chappell Position: FS Agent: monsta Current Team: Quantico Marines Contract Ends: 3rd Season, Day 4 League: USA A #2 (Western Conference) Level: 4 XP: 647/1000
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sportscollectoroz |
May 2 2008, 01:45 AM
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MVP
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QUOTE(dualshock @ May 1 2008, 10:32 PM) Thanks! QUOTE(monsta @ May 1 2008, 10:40 PM) Player: Jeremy ChappellPosition: WR Agent: monsta Current Team: Rotoguru Marauders II Contract Ends: 4th Season, Day 4 League: USA BBB #3 (Eastern Conference) Level: 5 XP: 715/1000 Player: Ernie MahoneyPosition: DT Agent: monsta Current Team: London Rippers Contract Ends: 3rd Season, Day 5 League: Western Europe AA #4 (Zeta Conference) Level: 4 XP: 560/1000 Player: Monsta Chappell Position: FS Agent: monsta Current Team: Quantico Marines Contract Ends: 3rd Season, Day 4 League: USA A #2 (Western Conference) Level: 4 XP: 647/1000 Thanks! I've updated the roster.
SportsCollectorOzCollecting graded rookie cards & on-card autographs
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ffman |
May 2 2008, 09:23 AM
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Merry Christmas!
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Player: Sammy Wright Position: Fullback (FB) Agent: ffman Current Team: San Diego Marauders Contract Ends: 3rd season, day 5 League: USA BBB #14 (Western Conference) Level: 2 XP: 665/1000
Collector Zone Team RIP Daze_fan l RIP Steve McNair l RIP Chris Henry l RIP tazmocanCollecting: Mickey Mantle, Tennessee Titans, 2006 Vince Young My new trade page: ffman's Cards for Trade
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